I led end-to-end product initiatives, combining strategic planning, cross-functional collaboration, and data-driven insights to deliver high-quality outcomes for global audiences, while streamlining localization workflows, enhancing program efficiency, and driving user engagement through impactful content and innovative solutions.
Managed Demo & oversaw Print Design for Google Conferences (GDC) and Google Building designs.
Associated Produced the following titles:
Games
-
Wonderglade (Resolution Games)
-
Hunters Gate (Climax Studios)
-
Mekorama (Martin Magni)
-
Earthshape (Bithell)
-
Danger Goat (nDreams)
-
Claro (Superbright)
-
VR Karts (Viewpoint Games)
-
Keep Talking and Nobody Explodes (Steelcrate Games)
-
Twilight Pioneers (Netease)
-
Action Bowling (Tribal City)
-
PolyRunner (LucidSight)
-
Action Bowling (Tribal City)
-
Archer E Bowman (VoidAlpha)
-
Arcslinger (Big Red Button)
-
Gunjack 2: End of Shift (CCP)
-
Home Run Derby (MLB)
-
Layers of Fear (Aspyr)
-
Moatboat (Moatboat)
-
Need for Speed: No Limits VR (EA)
-
Sisters (Otherworld)
-
Untethered (Numinous)
-
Wands (Nux Studios)
Apps/experiences
-
Google Arts & Culture
-
Guardian VR
-
Invasion! (Baobab)
-
IdeaSpace (Wayfaire)
-
Fantastic Beasts (Warner Bros.)
-
Jaunt
-
NBA
-
NextVR
-
Netflix
-
BBC
-
Hello Mars (UCCVR)
-
NYT VR
-
Relax VR (Now Technologies Play Ltd)
-
The Turning Forest (BBC )
-
Underworld (The Guardian)
-
Jaunt