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Google

I led end-to-end product initiatives, combining strategic planning, cross-functional collaboration, and data-driven insights to deliver high-quality outcomes for global audiences, while streamlining localization workflows, enhancing program efficiency, and driving user engagement through impactful content and innovative solutions.

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Managed Demo & oversaw Print Design for Google Conferences (GDC) and Google Building designs. 

Associated Produced the following titles:

Games

  • Wonderglade (Resolution Games)

  • Hunters Gate (Climax Studios)

  • Mekorama (Martin Magni)

  • Earthshape (Bithell)

  • Danger Goat (nDreams)

  • Claro (Superbright)

  • VR Karts (Viewpoint Games)

  • Keep Talking and Nobody Explodes (Steelcrate Games)

  • Twilight Pioneers (Netease)

  • Action Bowling (Tribal City)

  • PolyRunner (LucidSight)

  • Action Bowling (Tribal City)

  • Archer E Bowman (VoidAlpha)

  • Arcslinger (Big Red Button)

  • Gunjack 2: End of Shift (CCP)

  • Home Run Derby (MLB)

  • Layers of Fear (Aspyr)

  • Moatboat (Moatboat)

  • Need for Speed: No Limits VR (EA)

  • Sisters (Otherworld)

  • Untethered (Numinous)

  • Wands (Nux Studios)

Apps/experiences​

  • Google Arts & Culture

  • Guardian VR

  • Invasion! (Baobab)

  • IdeaSpace (Wayfaire)

  • Fantastic Beasts (Warner Bros.)

  • Jaunt

  • NBA

  • NextVR

  • Netflix

  • BBC

  • Hello Mars (UCCVR)

  • NYT VR

  • Relax VR (Now Technologies Play Ltd)

  • The Turning Forest (BBC )

  • Underworld (The Guardian)

  • Jaunt

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